We proudly created a trailblazing 
cross-platform gaming initiative that seamlessly merges digital and real-world experiences.
 
In a bold move, we pioneered thefirst-ever brand loyalty program on Roblox.

Recap

In Playables, we reward kids for
playing the games they already enjoy
in this never-been-done program that reinforces Lunchables as a
creativity driver.

We engineered Lunch Points, a virtual currency granting young gamers access 
to a treasure trove of in-game delights, 
all without having to pester their parents for Robux. 

Kids chose their own adventure with Lunch Points, which unlocked limited-edition avatar clothes for the ultimate self expression and Lunchables Pets.

The pets were unique in that Lunchables pioneered first-to-market interoperable items that kids could use across multiple partner games on Roblox, along with giving kids special boosts to make gameplay easier.

9.3B Lunch Points collected

22M hours UGC equipped

22% sales velocity increase 
for QR code packs during campaign proving to be a
game changer for the business

As QR code scans surged month by month and surpassed CPG industry standard benchmark rates by 20%, 
it became clear that children were 
not just playing and equipping their avatars, but actively forging a bond with Lunchables.